You must forgive me!
I did say our adventure through Disney's Haunted Mansions would continue on Monday - but it was a holiday and I was so busy trying to finish touch up's and a lot of little things that need to be done before my cabinets arrive (it could be this Friday - YEA!!!)
I will post pics of course...
But for now - let us continue our spooky journey - we were last venturing down a long dark cob-webbed corridor...
Corridor of Doors
After leaving the conservatory, guests travel through a dimly lit corridor. Daguerreotypes of family members, all of which resemble zombies and skeletons, hang upon these walls while monstrous voices echo through the halls. Many doors are seen here; their handles are jiggling and door-knockers are knocking with no one in sight. A cross-stitched sign reading "Tomb Sweet Tomb" hangs crookedly on the wall. A portrait of the Ghost Host wearing a hangman's noose and holding a hatchet is seen to the left of the corridor. Next to that, a door seems to be breathing as if it were human. Two reliefs resembling a smiling and a snarling demon are found here as well. At the end of the corridor is a door with a pair of skeletal hands trying to open the door with an eerie green glow from inside.
Walt Disney World:
Very similar to the Disneyland mansion, but with newly drawn portraits and a different version of the Ghost Host's portrait (this time depicting the same decrepit man, but with his shadow raising the hatchet menacingly). Also, along the purple walls where pictures hang are the same eyes that guests see before entering the endless hallway that seem to glare at the guests riding through (but without the white glow).
Related to both American parks, but instead of family portraits and the hanging man, a portrait of a top-hatted man hangs on the corridor's wall. But, with a slight twist, this portrait seems to grow a three-dimensional face, facing the guests.
The Doom Buggies pass a series of ten doors. Knocking sounds can be heard behind the doors and the knockers seem to be moving by themselves. At the tenth door, two skeletal hands can be seen trying to force their way through above the door.
The Clock Hall
Each hall contains a single grandfather clock with demonic features. As the shadow of a claw reaches over the face of the clock, the hands spin wildly counter-clockwise, striking the number 13 every other second. The clock's swinging pendulum resembles a demon's pointed tail.
The clock's pendulum resembles a demon's tongue. Unlike the other parks' clocks, this clock has only 12 hours, with the twelfth hour marked as "13".
Walt Disney World
Almost identical to the Disneyland version, but instead the hands look like a pair of skeletal fingers.
The hands have a Japanese design.
The clock's minute hand resembles a snake's tail, while the hour hand features a crescent moon shape. The demon wallpaper has faded into the darkness and its eyes glow a greenish color, blinking at guests.
The Séance Room
Walt Disney World:
The crystal ball containing Madame Leota’s head floats mysteriously above the table. Floating objects and instruments respond to Leota's incantations while a wispy green specter roams in a corner of the room. Just before guests enter the Ballroom, a book can be seen containing Leota's incantations, with the page flipped to 1313. Page 1312 is of a similar figure reminiscent to the Hatbox Ghost.
For many years, the crystal ball remained stationary on the table. In 2006, it gained the ability to float. Madame Leota was grounded again in 2009, but recently the floating effect has been reactivated. The wispy spirit that floats reveals a skull-like face in the background.
Madame Leota's crystal ball remains stationary while a specter floats about the room.
Madame Leota's crystal ball sits on a floating table.
Tomorrow we enter the ballroom!